The Game Grumps are a YouTube Let’s Play channel, focused around game commentary and improv comedy. They are comprised by a number of hosts, several of which are connected to art in some way or another – either through digital art, animation, or music. Their main show is hosted by Arin Hanson (aka Egoraptor) and Dan Avidan, and for quite some time I have been following their videos in a regular basis. Over the years they have established a close connection with the community and encouraged their fans to create any type of art, directly related to the show or not. In this way, I set myself to work on my 3D and rigging skills, and at the same time contribute to the community, by recreating the hosts in 3D, in a cartoon-esque style.
The process of creation of the characters began with the creation of the front and side perspectives in Adobe Photoshop. Once this was done, the images were imported to Autodesk Maya in order to proceed with the modelling. I used a traditional modelling technique in order to be in control of the edge flow of the 3D models, and the characters are optimized to be used in both game engines (Unity for example) and 3D animations. The next step involved the creation of textures, which were done in Photoshop.
The final and most important step for me, personally, was the rigging. Several rigging techniques were implemented, such as:
- Inverse Kinematics for the legs and arms;
- Reverse Foot rigs;
- Automated foot rolls;
- Twist systems for the forearms, legs and spine;
- Volume preservation in the knees, buttocks and elbows;
- Stretch and squash system for the spine;
- Joint/spline-based facial rigging.
Many thanks to Helena Barbosa, as without her I would have not finished this project with this level of quality. These characters were made as a contribution to the many great artists that do not have access to 3D models of the Game Grumps. It is also my objective for these models to be shared openly and used by the community.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.